Expand description
Constructors§
Source§new MicrosoftTeamsTrigger<
C extends unknown,
L extends string,
>(
id: L,
props: MicrosoftTeamsTriggerProps,
): MicrosoftTeamsTrigger<C, L>
new MicrosoftTeamsTrigger<
C extends unknown,
L extends string,
>(
id: L,
props: MicrosoftTeamsTriggerProps,
): MicrosoftTeamsTrigger<C, L>
Properties§
Methods§
Source§canTakeInput(
_fromState: IChainable,
_withConnectionOptions?: ConnectionOptions,
): boolean
canTakeInput(
_fromState: IChainable,
_withConnectionOptions?: ConnectionOptions,
): boolean
Determines if this state can accept input from another state
Source§clone<Id extends string>(
id: Id,
props?: NodeProps,
cloneOptions?: { preserveChainConnections?: boolean },
): Omit<MicrosoftTeamsTrigger<C, L>, "id"> & Node<Id, C>
clone<Id extends string>(
id: Id,
props?: NodeProps,
cloneOptions?: { preserveChainConnections?: boolean },
): Omit<MicrosoftTeamsTrigger<C, L>, "id"> & Node<Id, C>
Creates a deep copy of this node with a new ID and optional property overrides
Source§getCredentials(): Credentials<
MicrosoftTeamsOAuth2ApiCredentials,
>[]
getCredentials(): Credentials<
MicrosoftTeamsOAuth2ApiCredentials,
>[]
Returns the credentials required by this node
Source§listOutgoing(): IChainable<string, any>[]
listOutgoing(): IChainable<string, any>[]
Returns all states that are connected as next states from this state
Triggers workflows in n8n based on events from Microsoft Teams, such as new messages or team updates, using specified configurations.