Expand description
Constructors§
Source§new VectorStoreInMemoryLoad<
C extends unknown,
L extends string,
>(
id: L,
props?: VectorStoreInMemoryLoadProps,
): VectorStoreInMemoryLoad<C, L>
new VectorStoreInMemoryLoad<
C extends unknown,
L extends string,
>(
id: L,
props?: VectorStoreInMemoryLoadProps,
): VectorStoreInMemoryLoad<C, L>
Properties§
Methods§
Source§canTakeInput(
_fromState: IChainable,
_withConnectionOptions?: ConnectionOptions,
): boolean
canTakeInput(
_fromState: IChainable,
_withConnectionOptions?: ConnectionOptions,
): boolean
Determines if this state can accept input from another state
Source§clone<Id extends string>(
id: Id,
props?: NodeProps,
cloneOptions?: { preserveChainConnections?: boolean },
): Omit<VectorStoreInMemoryLoad<C, L>, "id"> & Node<
Id,
C,
>
clone<Id extends string>(
id: Id,
props?: NodeProps,
cloneOptions?: { preserveChainConnections?: boolean },
): Omit<VectorStoreInMemoryLoad<C, L>, "id"> & Node<
Id,
C,
>
Creates a deep copy of this node with a new ID and optional property overrides
Source§getCredentials(): | undefined
| (undefined | Credentials<any>)[]
getCredentials(): | undefined
| (undefined | Credentials<any>)[]
Returns the credentials required by this node
Source§listOutgoing(): IChainable<string, any>[]
listOutgoing(): IChainable<string, any>[]
Returns all states that are connected as next states from this state
Load embedded data from an in-memory vector store